Wind walk 5e reddit. Weather at Sea A ship sailing against a strong wind moves at half speed. This party isn't walking over the highlands any more. The caster and up to 10 creatures assume gaseous form (flying speed of 300 ft and resistance to damage from nonmagical weapon). So the spell Wind walk in the palyers handbook lets you and 10 others turn into gaseous forms with a flyspeed on 300 for 8 hours. In 1 minute, the character can move 3,000 feet at a normal pace, 4,000 feet at a fast pace, or 2,000 feet at a slow place. 5e has spells with extreme utility, with usually more limitations built in to them. The spell that allows an entire group to pick and choose any fight or just go where they please, grab stuff and wisp away. The sorcerer just Would it be fair to impose some sort of weather based disadvantage to Wind Walk such as slow speeds or exhaustion checks? Absolutely. Even at high levels there are plenty of bad guys who can murder them all with ten rounds to do it. Reverting takes 1 minute, during which time a creature is incapacitated and can't move.
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